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REDbridge

REDbridge is EDGE’s engine room. It runs WolvenKit’s proven C# libraries in a local process and offers them to the other toolkits, so EDGE never has to reinvent the game’s file formats. Most people never run it directly: REDcode and REDdeck start it for you.

Benefits

  • WolvenKit’s own engine. The same code WolvenKit trusts reads and writes the game’s files.
  • Fast. Indexes a game install’s archives (over 580,000 files) in about a second, and opens large game files in a fraction of a second.
  • Exact round trips. Game files convert to JSON and back byte for byte.
  • Works without the game. Reads the contents of any mod archive on disk, which is how REDdeck finds conflicts inside archives.
  • One API, many clients. The same calls serve the REDcode editor, REDdeck and AI agents through redcode-mcp.

How you get it

You use REDbridge comes from
REDdeck Get REDbridge in REDdeck’s Set up group downloads it, plus the .NET 10 runtime if needed, and keeps it updated
REDcode Built beside your REDcode checkout, following REDcode’s dev setup
Directly The releases page

REDbridge is GPL-3.0, because it links WolvenKit’s GPL-3.0 libraries. The tools that talk to it stay MIT.

Reference

Last reviewed 2026-10-13. Something wrong or missing? Tell us on Discord or open an issue.