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EDGEquest

EDGEquest is the EDGE platform’s quest maker for Cyberpunk 2077. It is an extension for VS Code. It does two things:

  • It reads the game’s quests to you. Open any quest in the game and see it as numbered steps in plain words: what starts it, where V has to go, who says what, which choices lead where, and what goes in the journal.
  • It writes quests from a story. You write your quest as a short text file: its objectives, the places V goes, the lines V says and the choices the player makes. EDGEquest turns that into the game’s own quest files.
Screenshot comingEDGEquest in VS Code
VS Code with the EDGEquest activity bar open: the Project Quests and Game Quests views on the left, and a quest's Storyboard on the right, with beat cards joined by arrows labelled with choices.

What it’s for

Quests are among the hardest things to mod in Cyberpunk 2077. A quest is a graph of hundreds of nodes, spread over several binary files that must all agree: the quest phase, the journal, the scenes, the subtitles and an ArchiveXL file. One wrong number and a choice shows no text, or the game crashes.

EDGEquest does that part for you:

You want to EDGEquest gives you
Learn how the game builds a quest Any quest or scene as plain words, with links you can follow from step to step
Find where a quest is Find Quest by its in-game title, a person, a place, a fact or a journal entry
Make your own side quest New Quest starts one from a template that already plays in the game
Change your quest without touching nodes The Storyboard: your quest as cards, edited with buttons, or the story file as text
Know what’s left to do A checklist in the story file, kept up to date each time you save
Find out why a quest mod doesn’t work Check Quest Mod names what’s wrong in plain words
Let an AI assistant write the quest An MCP server with the same quest maker

Why you might want it

If you… EDGEquest gives you
Have never opened a quest file Plain words instead of nodes. The raw file is one click away when you want it
Want V to go somewhere, think aloud and choose A quest you write in a few lines, with places, beats, scenes and choices
Want choices that feel like the game’s Yellow or white options, lifepath options, attribute checks and payments, shown with the game’s own tags
Want music and sound in your quest The game’s music cues and sound events, by name, in a beat or between lines
Worry about breaking your game EDGEquest only writes into your WolvenKit project. Nothing reaches the game until you pack and install it

How it fits into EDGE

EDGEquest is a specialist toolkit. It builds on the core toolkits:

Toolkit What it does for EDGEquest
REDcode Required. Finds the game, installs REDbridge, makes the WolvenKit project, and packs and installs your quest
REDbridge Reads and writes the game’s files, through WolvenKit’s libraries. REDcode installs it
EDGEwave Optional. Finds, plays and makes sounds for your quest (see Music and sound for which version)
REDnode Optional. Plays a music cue in the running game, so you can hear it before you pick it
EDGEdeck Optional. Installs your packed quest like any other mod, with undo
Claude and other assistants EDGEquest’s MCP server gives them the same quest maker. See For assistants

Status

EDGEquest 0.1.0 came out on 4 November 2026 as a preview. It’s on the VS Code Marketplace, Open VSX and Nexus Mods. It works with game 2.5 only.

What passed in the game, from EDGEquest’s test record:

Feature Result
Reading the game’s quests: Game Quests, quest and scene pages, Find Quest, Raw Passed the owner’s hand test (21 October). Following a whole side quest on the quest page alone passed on 3 November, and the step trail on 4 November
The template quest: marker, arriving, the scene, the choice, the end Passed in the game on 2.31 (22 October) and on 2.5 (31 October)
A choice that branches the quest to two endings Passed in the game (23 and 31 October)
The Storyboard, New Quest, saving makes the quest Passed the owner’s hand tests (23 and 24 October)
Kinds of options: yellow, white, lifepath, attribute check, payment Passed in the game (3 November). Not tried yet: a lifepath option hidden from a V with another lifepath
Music cues and sounds, including a sound of your own Passed in the game (3 November), with an EDGEwave newer than 0.1.0
Check Quest Mod Found every known fault in a published quest mod, and two more
The MCP server An assistant’s whole flow worked in a test script (24 October). On npm, but waiting for its release to be approved there

Not in 0.1.0, coming: phone calls, copying a game scene into your quest, people standing in a scene, voiced lines in the game, and happenings (scripted moments in the city that aren’t a quest). In this preview, V is alone in scenes, and lines show as subtitles.

Tested places: V’s apartment door in Megabuilding H10, the template’s place. Other map markers are made the same way but haven’t been tried in the game yet.

In this section

Page  
Install and set up What you need, installing, the quest index
Reading the game’s quests Game Quests, Find Quest, the quest and scene pages, the step trail, Raw
Writing a quest New Quest, the Storyboard, saving makes the quest, playing it
The story file Places, beats and steps, scenes, choices and their kinds, facts, voice prompts, what saving makes
Music and sound Music cues, sound events, your own sounds, and the picker
Checking a quest The checklist, and Check Quest Mod
For assistants The MCP server and its tools
Settings and commands Every setting and command
Troubleshooting Fixes for common problems

For the developer reference and design notes, see EDGEquest’s docs.

Last reviewed 2026-11-04. Something wrong or missing? Tell us on Discord or open an issue.