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EDGEquest for assistants

EDGEquest has an MCP server, @edgemodders/edgequest-mcp. It gives AI assistants such as Claude Code the same quest maker you have in VS Code. You can ask, for example, for a side quest where V finds something odd at the apartment door. The assistant writes the story file, makes the quest and works through its checklist, and you can watch the Storyboard change as it goes.

Not on npm yet. Version 0.1.0 was published on 4 November 2026 and is waiting for its release to be approved on npm. Until it is, the command below can’t download it. EDGEchat, the EDGE plugin for Claude Code, plans to list it once it’s there.

What you need

  • Windows, with Cyberpunk 2077 2.5.
  • REDbridge 0.11.0 or later. REDcode’s Install REDbridge fetches it.
  • The .NET 10 runtime, and Node.js 20 or newer.
  • ArchiveXL in the game, to play the quests it makes.

Set it up

With Claude Code:

claude mcp add edgequest -- npx -y @edgemodders/edgequest-mcp

Other MCP clients use the same command: npx -y @edgemodders/edgequest-mcp.

On a PC where REDcode or EDGEquest is set up, the server needs nothing else: it finds the game folder, REDbridge and .NET from their settings. Otherwise, give them on the command line or in the environment:

What Command line Environment
The game folder --game <path> EDGEQUEST_GAME_PATH
REDbridge.exe, or its folder --bridge <path> REDBRIDGE_EXE
A per-user .NET runtime --dotnet-root <path> DOTNET_ROOT
The quest index’s folder --cache <path> EDGEQUEST_CACHE

Its tools

Tool What it does
quest_index Builds the quest index from your game (about a minute and a half, once), and says when the game has changed
quest_find Finds quests and phases by title, file name, fact, journal entry, scene, person or place
quest_describe A quest, phase or story file in plain words, step by step
quest_scene A scene in plain words: who is in it, the lines, the choices and where they lead
quest_check Checks a quest mod’s files, as Check Quest Mod does
quest_new Starts a quest in a WolvenKit project, from the template or from a story the assistant wrote
quest_edit Changes a story file in story words: beats, where a choice goes, an option’s kind, steps, lines, sounds and music
quest_make Makes the quest’s game files from its story file, and checks them
quest_checklist What’s left to do in a quest or a project
quest_voice A story’s lines with their voice prompts and whether each has a take, ready for EDGEwave

Each writing tool answers with the quest’s beats, its problems and what’s left on its checklist. A bad edit is refused, and nothing is written.

The flow of an assistant starting a quest, editing it, preparing its voices and making it worked as written in EDGEquest’s test on 24 October 2026.

When the quest is made, pack and install it with REDcode or EDGEdeck, as in Play it.

For connecting Claude Code to the other EDGE tools, see Connect Claude Code.

Last reviewed 2026-11-04. Something wrong or missing? Tell us on Discord or open an issue.