Open VS Code’s settings (Ctrl+,) and search for redcode. Most people never change any of these: REDcode finds the game and fetches REDbridge on its own.
Screenshot comingREDcode in VS Code's settings
VS Code's Settings editor filtered to redcode, showing the game path, bridge path and pack settings.
The Cyberpunk 2077 folder, the one with bin, archive and r6. If it isn’t the game, REDcode offers one it finds on start
The game is somewhere else. REDcode: Set Game Folder sets it for you
redcode.bridgePath
empty
Path to REDbridge.exe, or its folder. Empty means a REDbridge bundled with the extension, else one on your PATH
Rarely. Install REDbridge sets it for you. Note the old value before you change it by hand
redcode.dotnetRoot
empty
Where the .NET 10 runtime is, for REDbridge only, when it’s installed for your user rather than the whole PC
REDbridge can’t find a .NET runtime that is installed
redcode.bridgeRepository
Edgemodders/REDbridge
The GitHub repository Install and Update REDbridge download from
Only if told to, for example to test a REDbridge build
redcode.bridgeUpdateCheck
on
Asks GitHub once per session whether a newer REDbridge exists, and offers it
You’d rather update by hand
Never set DOTNET_ROOT for your whole Windows account. Every .NET program then looks only there, which breaks other tools. Use redcode.dotnetRoot, which applies to REDbridge alone.
Projects and packing
Setting
Default
What it does
Change it when
redcode.author
empty
Your name, written into new projects
Set it once
redcode.pack.clean
on
Empties packed before packing, so a file you removed doesn’t linger in the mod
Rarely. Keep it on
redcode.pack.redmod
off
Packs the project as a REDmod under packed/mods/<mod name>
You want to ship a REDmod
redcode.launch
auto
How Run Game starts the game: auto (through Steam for a Steam install, else the exe), steam or exe
Steam doesn’t start the game the way you want
Export and import
Setting
Default
What it does
Change it when
redcode.export.textureFormat
png
The image format Export to Raw writes for textures: png, tga, dds, bmp, jpg or tiff
Your image editor prefers another format
redcode.export.meshFormat
glb
Meshes as one .glb file, or gltf for a .gltf with its .bin
Your 3D tool prefers .gltf
redcode.export.meshMaterials
on
Exports a mesh’s materials and their textures with it
You only want the shape
redcode.import.keepSettings
on
Import keeps the settings of the file it replaces: a texture’s format, compression and flags, a mesh’s materials
You want WolvenKit’s defaults instead
Commands
Open the command palette (Ctrl+Shift+P) and type REDcode to see them. Most are also buttons or right-click items in the REDcode sidebar. Commands marked menu only act on the row you clicked, so they don’t appear in the palette. Some palette commands show only when they can work, for example once a project is open or the game is loaded.
Projects
Command
Does
New Project
Asks for a name and a folder, creates a WolvenKit project and opens it
Pack
Builds the project’s packed folder. Also Ctrl+Shift+B
Pack and Install
Packs, then installs
Install
Puts the packed mod in the game, through EDGEdeck when it’s installed
Uninstall
Takes the mod out of the game again
Install to the Hot Folder (Red Hot Tools)
Copies the packed archive to archive/pc/hot. Shown only when the game has Red Hot Tools. Untested
Run Game
Starts the game
Refresh Project
Re-reads the project folder
Filter the Project
Narrows the Project view to matching files
Clear the Project Filter
Shows the whole project again
Project view items (menu only)
Command
Does
Export to Raw
Converts a game file to PNG, glTF, Ogg and so on under Raw
Import from Raw
Converts it back into the game’s format under Archive
Open as JSON
Opens the game file as WolvenKit JSON
Open in CR2W Editor
On a texture: opens it in the CR2W editor
Open With…
VS Code’s list of editors for the file
Copy Path
Copies the full path on disk
Reveal in File Explorer
Opens the folder in File Explorer
Delete
Sends the file or folder to the Recycle Bin, after asking
Game Assets
Command
Does
Open game file as JSON
Searches the game as you type and opens the file you pick as JSON
Search game files
The same search, then Open as JSON, Add to project or Copy path
Browse Game Sounds
Opens the game’s sound effects as a list to filter and play
Refresh Game Assets
Re-reads the tree
Filter Game Assets
Narrows the tree to matching files
Clear the Game Assets Filter
Shows the whole tree again
Add to Project (menu only)
Copies the file or folder into the project
Extract to… (menu only)
Copies the file or folder to a folder you choose
Open in Editor (menu only)
Opens the file read-only, as a click does
Open as JSON (menu only)
Opens a copy of the file as JSON
Open Texture (menu only)
Opens a texture in the texture viewer
Copy Game Path (menu only)
Copies the path inside the game
TweakDB
Command
Does
Open TweakDB Record…
Searches records as you type and opens the one you pick
New Tweak from This Record…
Writes a TweakXL YAML file into the project that clones or changes the record. Needs a project
Copy Record Path (menu only)
Copies the record’s path
Filter TweakDB
Narrows the TweakDB view to records matching your words
Clear TweakDB Filter
Shows the record types again
Editing
Command
Does
Save JSON to Project
On JSON opened from a project file: rebuilds the game file from it. Also the button in the editor’s title bar
Setup and REDbridge
Command
Does
Set Game Folder
Lists the game installs REDcode found, or lets you browse for one
Install REDbridge
Downloads the latest REDbridge and points REDcode at it
Update REDbridge
Checks for a newer REDbridge and installs it
Restart REDbridge
Stops and starts REDbridge
Show REDbridge log
Opens REDcode’s log. Clicking the status bar item does the same
For other tools
Command
Does
Extract from a Mod Archive into the Project
Not for typing: EDGEdeck calls it for its Add to Project on a mod’s .archive
Editors under Open With
REDcode adds these to VS Code’s Open With… list, by file type:
Editor
Default for
Offered for
REDcode CR2W Editor
Entities, meshes, atlases, materials, animations, scenes and the other CR2W types
.xbm, .json, .csv
REDcode Texture
.xbm, .dds, .tga
PNG, JPG, BMP, TIFF
REDcode Mesh
.glb, .gltf
REDcode Audio
.wem, .opus
WAV, Ogg, MP3, FLAC
REDcode Game Sounds
.opusinfo
Right-click a file in VS Code’s Explorer, choose Open With…, and pick Configure default editor there to change a default.
Last reviewed 2026-10-16. Something wrong or missing? Tell us on Discord or open an issue.