EDGEMODDERS / ANYONE CAN MOD
Wiki / EDGEchat

Install and connect

By the end of this page EDGEchat is installed, Claude can see the running game, and /edge:setup shows all four connections working. Allow 20 to 40 minutes, most of it for installing the EDGE tools EDGEchat connects to.

What you need

Need Why Check
Windows 10 or 11 The EDGE tools run on Windows  
Cyberpunk 2077 2.5 The game version the EDGE tools support now. On 2.31, see Troubleshooting The game’s main menu shows the version
Claude Code, signed in The assistant itself: the extension in VS Code, EDGEkit (which has it built in), or claude in a terminal. It needs a Claude account whose plan includes Claude Code Claude Code’s setup
Node.js 20 or later Three of the four connections run on it node --version in a terminal prints v20 or higher
REDnode 0.41.0 or later, in the game The rednode connection, and swapping changes into the running game. 0.40.1 is the oldest that can sign in REDnode’s launcher (F10) shows its version
REDbridge 0.10.0 or later, and the .NET 10 runtime Lets the redcode and edgemat connections read the game’s files. 0.11.0 reads every file in 2.5 dotnet --list-runtimes lists a 10. runtime
EDGEdeck in VS Code (recommended) Its Run game button is the easy way to start the game with your mods. The edgedeck connection works without it The EDGEdeck view in VS Code

Step 1: Install the EDGE tools first

Skip any you already have.

  1. REDnode goes into the game: install REDnode. It needs RED4ext and redscript. With EDGEdeck, Get the frameworks fetches those, and EDGEdeck takes REDnode’s release zip like any mod.
  2. REDbridge is a program, not a mod: install REDbridge. Unzip it anywhere, such as C:\Tools\REDbridge, and note where REDbridge.exe is: you need its path in step 3. If you use REDcode in VS Code, its Install REDbridge command does this for you.
  3. The .NET 10 runtime, for REDbridge, from dotnet.microsoft.com.
  4. EDGEdeck, if you want it: install EDGEdeck.

Step 2: Install EDGEchat

There are three ways. All three install the same plugin, and VS Code and the terminal share it: install once, use it in both.

In EDGEkit

EDGEkit 1.140.2 or later offers EDGEchat at the end of its first-run steps.

  1. Answer Set Up to “Set up Claude Code for EDGE?”.
  2. Claude Code’s plugin dialog opens on edge. Confirm adding the EDGEmodders marketplace, then press Install.
  3. EDGEkit opens a new Claude Code session with /edge:setup already typed. Fill in the settings first (step 3), then run it.

In VS Code

  1. In the Claude Code panel, type /plugins in the prompt box. The Manage plugins dialog opens.
  2. On its Marketplaces tab, enter Edgemodders/EDGEchat.
  3. On its Plugins tab, find edge, press Install, and choose Install for you, so it works in every folder.
Screenshot comingThe plugin dialog
Claude Code's Manage plugins dialog in VS Code on the Plugins tab, with the edge plugin from the edgemodders marketplace and its Install button.

A shortcut: paste this link into Windows’ Run dialog (Win+R). It opens the same dialog on EDGEchat.

vscode://anthropic.claude-code/install-plugin?plugin=edge&marketplace=Edgemodders/EDGEchat

From a terminal

At a PowerShell or Command Prompt prompt, not inside a running claude session:

claude plugin install edge --marketplace Edgemodders/EDGEchat

It answers Successfully installed plugin: edge@edgemodders. Inside a running claude session it takes two commands: /plugin marketplace add Edgemodders/EDGEchat, then /plugin install edge@edgemodders.

Step 3: Fill in the settings

After the install, a form asks for the plugin’s five settings. All are optional, but most people need the first two.

Setting Fill in Leave empty when
Cyberpunk 2077 folder The game’s install folder, the one holding archive, bin and r6, such as E:\SteamLibrary\steamapps\common\Cyberpunk 2077 REDcode is set up in VS Code with the same folder
REDbridge.exe The full path of REDbridge.exe from step 1 REDcode is set up in VS Code
EDGEdeck library The folder in EDGEdeck’s Library Path setting You never moved EDGEdeck’s library
Google Gemini key, OpenAI key Your own key, only for making materials from words in EDGEmat. Billed to you, and kept in Windows’ credential store You don’t make materials from words. The pages here don’t need one

In VS Code, scroll down. The Save configuration button is below the last setting, out of sight at first. Nothing is saved until you press it.

Screenshot comingThe settings form
The edge plugin's settings form in VS Code, scrolled down to show the Cyberpunk 2077 folder and REDbridge.exe filled in and the Save configuration button below the last setting.

You can change them later: see Settings, commands and updates.

Step 4: Restart Claude Code

The connections read their settings only when they start. In VS Code or EDGEkit, run Developer: Reload Window from the Command Palette (Ctrl+Shift+P). In a terminal, quit claude and start it again.

Step 5: Let Claude into the game

The rednode connection works only while the game runs, and you allow it once, from inside the game. There is no token to copy.

  1. Start the game and load a save.
  2. Press F10 to open REDnode’s launcher. On the REDNODE tab, press the gear at the right of the Theme row: the Settings drawer opens.
  3. Switch MCP server on. Switch Hot reload on too: Your first mod uses it. Close the launcher with F10.
  4. In Claude Code, type /mcp, pick plugin:edge:rednode and choose Authenticate.
  5. Your browser opens a page titled Approve in Cyberpunk 2077, with a code. In the game, a Connect window shows a code too. Check that they match.
  6. Press F10, then Allow in the Connect window. Back in Claude Code, /mcp shows plugin:edge:rednode connected.
Screenshot comingAllow Claude Code in the game
The game with REDnode's Connect window asking to allow Claude Code, its code matching the code on the Approve in Cyberpunk 2077 page in the browser beside it.

You stay signed in, also after the game restarts. REDnode’s Settings drawer lists Claude Code under Connected assistants, and Revoke there takes the access back.

If the browser says the request was denied or lapsed, Deny was pressed or nobody answered within two minutes: choose Authenticate again.

Step 6: Run /edge:setup

Type /edge:setup and press Enter. Claude checks each connection, changes nothing, and ends with a table:

Server State when it works
rednode Connected: the game, at a loaded save
redcode Connected: the REDbridge version and how many archives and files it found
edgedeck Connected: your library, its mods, and whether frameworks need updating
edgemat Connected: how many material setups its library holds
Screenshot coming/edge:setup, all connected
Claude Code showing the table /edge:setup ends with: rednode, redcode, edgedeck and edgemat, each connected, with no next steps.

Anything not connected comes with one next step. The usual ones:

It says Do
rednode not running Start the game, load a save, check MCP server is on (step 5). Then /mcp, plugin:edge:rednode, Reconnect
rednode not signed in Step 5, from 4 on
redcode no game folder or no REDbridge Fill in the setting it names (step 3), then restart (step 4)
edgedeck shows no mods, but you have some It opened another library: fill in EDGEdeck library (step 3)
edgemat library not built Step 7
A server added by hand You added it before EDGEchat, so Claude would see its tools twice. Claude explains how to remove that copy, and asks before running anything

More in Troubleshooting.

Step 7: Build EDGEmat’s library, once

EDGEmat finds garments’ materials in a library it builds from your own game. If /edge:setup said it isn’t built, ask:

Build the EDGEmat library.

It reads the game’s archives through REDbridge and takes a minute or two. The EDGEmat extension in VS Code shares the same library, so it may be built already; the extension also rebuilds it after a game update. Without the extension, ask Claude to build it again after an update.

Step 8: Your first question

With the game at a loaded save, ask:

How much money does V have right now?

Claude reads it from the running game and answers with the number, without asking permission: reading the game never changes it. That’s the sign everything works. A few more to try:

What is V wearing right now?

Which mods are on in EDGEdeck?

How does EDGEdeck’s Run game button work?

The last one comes from this wiki, which EDGEchat carries: ask about any EDGE tool’s buttons and settings.

Check

  • /edge:setup shows all four connected.
  • Claude told you V’s money without a permission prompt.
  • REDnode’s Connected assistants lists Claude Code.

Next: Your first mod, no code. EDGEchat’s lesson 1 covers the same steps.

Last reviewed 2026-11-03. Something wrong or missing? Tell us on Discord or open an issue.