
A Cyberpunk 2077 modding IDE built on VS Code. Browse the game's archives, open any game file as readable JSON, add it to a project and edit it, with an AI assistant working beside you.
Modding Cyberpunk 2077 used to mean years of learning file formats, scripting languages and toolchains. EDGEmodders is a new community building AI-first tools, so you describe the mod you want in plain words and build it together with an AI assistant. You don't need to code or know modding to start.
Night City has one of the best modding communities in gaming. It's also one of the hardest to join. A good idea for a mod usually stalls at the first file format.
Every EDGEmodders tool exposes what it does as text and as calls an AI assistant can make. Here's the kind of session the toolkit is built for:
Make Mantis Blades do 50% more damage, and give the mod a name I can share.
Done. "Sharper Mantis" is on. Load a save and try it. Say the word and I'll undo it.
// Illustrative. The calls are the shape of the REDbridge and REDdeck APIs; the full loop is still being built.
Plain words. No file formats, no jargon.
Your assistant works in the same project you can see in REDcode.
Deploy to the game, and with REDnode, change it while it runs.
Pack it, publish it, and help the next modder start.
Four open-source projects that work alone and work better together. Each one has its own docs site.

A Cyberpunk 2077 modding IDE built on VS Code. Browse the game's archives, open any game file as readable JSON, add it to a project and edit it, with an AI assistant working beside you.

One list of mods and four verbs: add, on/off, deploy, remove. Every deploy can be undone, and REDdeck shows conflicts inside mod archives, which file-level managers can't see.

Runs WolvenKit's proven C# engine as a local service. The same calls power REDcode and an MCP server, so AI assistants like Claude can browse archives, convert files and pack mods directly.

Script Cyberpunk 2077 in TypeScript and JavaScript with npm. Mods attach to the running game, reload without a restart, and can be debugged live from VS Code.
You and your assistant
Claude, over MCPREDcode
project, game files as JSONREDbridge
WolvenKit engine: convert, packREDdeck + REDnode
deploy, undo, live reloadIdeas matter more than syntax. If you can describe a mod, you should be able to make one.
AI does the busywork in the open. Every file is readable, every change is visible, every deploy can be undone.
Game files as JSON, tweaks as YAML, scripts as TypeScript. Anything a person can see, an assistant can read, and the other way round.
We work with WolvenKit, RED4ext, Cyber Engine Tweaks, redscript, ArchiveXL and TweakXL, not against them, and we credit the people who built them.
MIT where we can, GPL-3.0 where WolvenKit requires it. Read it, fork it, improve it.
Experienced modders are the people who make this work. AI makes your knowledge go further, and helps you teach the next wave.
Night City needs more modders.
EDGEmodders is just getting started. Whoever shows up now shapes what the community becomes.
Never modded? Perfect. Try the tools, tell us where you got stuck, and share what you made.
Bring your knowledge of the game's files and frameworks. Help us get the details right and teach the AI to work the way you do.
TypeScript, C#, VS Code, MCP. Pick an issue in any of the four repos and send a pull request.