EDGEMODDERS / ANYONE CAN MOD
Wiki / EDGEchat

EDGEchat

EDGEchat is the EDGE plugin for Claude Code, Anthropic’s coding assistant. One install turns Claude Code into a Cyberpunk 2077 modding assistant: it can see the running game, read the game’s own files, manage your mods and recolor clothes, and it knows how mods are made. You describe a mod in plain words; Claude builds it, tests it in the game with you, and asks before it changes anything.

Screenshot comingEDGEchat in Claude Code
Claude Code's panel in VS Code after /edge:setup, with its table of the four connections, rednode, redcode, edgedeck and edgemat, all connected.

What it’s for

Making a mod usually means learning several programs and file formats first. With EDGEchat, Claude does that part. It uses the EDGE tools the same way you would, and tells you what it did and what to look at in the game.

You want to Say, or type
Make a mod without writing code /edge:new-mod, then describe it: “I want to see V’s money in a corner of the screen”
Change how a jacket looks “Recolor the jacket of Items.Cop_01_Set_Jacket to bright red”
See a change in seconds, without restarting the game “Pack it and swap it into the running game”
Find out why a mod doesn’t work /edge:check-mod
Ask how an EDGE tool works “How does EDGEdeck’s Run game button work?” Claude answers from this wiki, which the plugin carries

Why you might want it

If you… EDGEchat gives you
Have never made a mod A step-by-step path, from installing to your own mod in the game, with no code to write: start at Install and connect
Want an assistant at your desk, not only in the game Claude Code beside your editor, with the whole EDGE toolset. REDagent is the assistant inside the game
Find setting up four connections fiddly One install sets up REDnode, REDcode, EDGEdeck and EDGEmat for Claude, with one settings form. /edge:setup checks them all
Worry about an AI breaking your game Everything that changes the game, its folder or your save asks you first, every time, in every mode. See Safety
Make mods already Modding knowledge Claude loads by itself: REDnode packages, WolvenKit projects, the game’s archives and file types, and the EDGE tools

What it adds to Claude Code

Part What it does You use it by
Four connections (MCP servers) rednode reaches the running game through REDnode. redcode reads the game’s files through REDbridge. edgedeck manages your mods with EDGEdeck. edgemat finds and recolors garments’ materials with EDGEmat Asking in plain words. Claude picks the tools
Modding knowledge (skills) How REDnode packages, WolvenKit projects, the game’s archives and the EDGE tools work Nothing: Claude loads it when a task needs it
Four commands /edge:setup, /edge:new-mod, /edge:check-mod, /edge:init-project Typing them in Claude Code

EDGEchat isn’t an agent of its own, and nothing of it runs in the game. It is Claude Code, with the EDGE tools plugged in.

How it fits into EDGE

EDGE has two assistants. They use the same tools, in different places.

  REDagent EDGEchat
Where you talk to it A chat window over the game Claude Code: a panel in VS Code or EDGEkit, or a terminal
What it makes REDnode mods, while you play Any kind EDGE supports: REDnode packages, tweaks, clothing and other WolvenKit projects
What it reaches The running game The running game, the game’s files, your mod library and materials
What you pay with Your own Anthropic API key Your Claude account (a plan that includes Claude Code)

The other toolkits do the work EDGEchat asks of them:

Toolkit What it gives EDGEchat
REDnode The running game: reads, calls, screenshots, logs, and REDswap, which swaps a changed mod into the game while it runs
REDbridge The game’s archives and files, for the redcode and edgemat connections
EDGEdeck Your mod library, and deploys into the game folder that can be undone
EDGEmat Garments’ materials, recolors, and its library, shared with the EDGEmat extension
EDGEkit Offers to install EDGEchat in one click (EDGEkit 1.140.2 or later)

You can also connect each tool to Claude Code by hand, without the plugin: see Connect Claude Code.

Status

EDGEchat 0.1.1 was released on 2 November 2026 (0.1.0, the first release, on 26 October). It installs from its marketplace on GitHub, and has a Nexus Mods page for news and a zip of the plugin. It’s a plugin for Claude Code, not a game mod, so a mod manager doesn’t install it.

Works with  
Game 2.5. On 2.31, see Troubleshooting
REDnode 0.41.0 or later (0.40.1 is the oldest that can sign in)
REDbridge 0.10.0 or later; 0.11.0 reads every file in 2.5
Windows 10 or 11. The connections need Windows

Tested in the game by its developer, as EDGEchat’s tests record:

Tested Result
A clean install from the steps on Install and connect, and EDGEkit’s one-click install Passed
Signing in to REDnode from VS Code Passed
Asking before every change, also in auto mode Passed
/edge:new-mod: a first mod made and tested in the game Passed
Recolor a jacket, deploy it, swap a new color into the running game, bring EDGEdeck back in step Passed
/edge:init-project on a real project Passed
/edge:check-mod Found every planted problem in the plugin’s evals

In this section

The pages follow EDGEchat’s own guide: do them in order the first time. Each one ends with something you can see in the game.

Page  
Install and connect What you need, the three ways to install, the settings, letting Claude into the game, /edge:setup, a first question
Your first mod, no code /edge:new-mod: a line on screen showing V’s money, made and changed by asking
Recolor a jacket A clothing mod: a WolvenKit project made with EDGEmat, packed and deployed by EDGEdeck
Change it while you play Swap a new color into the running game in seconds, then bring EDGEdeck back in step
When a mod doesn’t work /edge:check-mod: what’s wrong, and a fix for each
Keep a project easy to work on /edge:init-project: a CLAUDE.md so later sessions know your mod
Safety What asks you first, what doesn’t, and how to take access back
Settings, commands and updates The five settings, the commands and skills, and getting new versions
Troubleshooting Something is missing, red or not changing

EDGEchat’s guide, README and design on its own docs site are the reference this section draws on.

Not affiliated with Anthropic. Claude and Claude Code are trademarks of Anthropic.

Last reviewed 2026-11-03. Something wrong or missing? Tell us on Discord or open an issue.