EDGEMODDERS / ANYONE CAN MOD
Wiki / EDGEbuilder

Settings and keys

Everything in EDGEbuilder 0.3.2, in one place. The pages before this one explain each in context.

The panel

EDGEbuilder’s panel sits at the right of the screen. Its title bar holds the Edit switch. Under it are three status pills (see Install and set up), a message line, and four tabs.

Tab What’s in it
Assets Search, the All, Meshes and Entities filters, the results, and the Picked panel with Drop where I look. See Browsing and dropping
Scene Every object in the scene, and the Selected panel. See Browsing and dropping and Positioning objects
Settings The settings below
About A short summary of the keys and what’s next
Screenshot comingThe Settings tab
EDGEbuilder's Settings tab: the REDbridge.exe and Game folder fields, Save and restart REDbridge, the While Edit is on panel with its two switches, and the Rebuild asset index and Restart REDbridge buttons.

Settings

Setting Default What it does
REDbridge.exe Empty: the copy EDGEdeck fetched A path to a REDbridge of your choice. Leave it empty in nearly every case
Game folder Empty: found from where REDnode runs The game folder, for when EDGEbuilder can’t find it
Use EDGEbuilder’s own camera (V stays put) On Off: Edit works from V’s own view instead, as in 0.2
Hide the game’s HUD On Off: the HUD stays on screen while Edit is on

Save and restart REDbridge saves the two fields and restarts REDbridge if its path changed. The two switches apply as soon as you flip them; switch Edit off and on to see the change.

Below them, the tab shows which REDbridge is in use, where the asset index is, and the path of the settings file.

Button What it does
Rebuild asset index Reads the game’s archives again and rebuilds the list of assets. Use it if assets seem to be missing
Restart REDbridge Stops and starts REDbridge

Keys and mouse with Edit on

Keys work while Edit is on and no text field in the panel has focus.

Selecting and positioning

Key or mouse Does
Click an object Select it. Click empty space to select nothing
Drag an arrow Move along that axis (red X, green Y, blue Z)
Drag the ring Turn around the vertical
G, R, S Start moving, turning or scaling (meshes only) the selected object
X, Y, Z During G, R or S: lock to that axis. Again to unlock
Digits, ., -, Backspace During G, R or S: type an exact amount
Ctrl While dragging: snap to 0.25 m, 15° or 0.25 scale steps
Enter or a click Keep
Esc or a right-click Cancel: the object goes back
Ctrl+E Drop the selected object to the floor
Delete Remove the selected object

The camera

Key or mouse Does
Right mouse button held Look around
Right mouse held, W, A, S, D Fly forward, left, back, right
Right mouse held, Q, E Fly down, up
Shift, Ctrl while flying Faster, slower
Mouse wheel while flying Change the flying speed
Middle mouse button held Orbit the selection, or a point 10 m ahead
Shift with the middle mouse button Pan
Mouse wheel Move closer or further
F Frame the selection
Esc while looking End the cursor lock (REDnode 0.22.0 or later; untested in EDGEbuilder)

The camera keys need Use EDGEbuilder’s own camera on.

REDnode keys

Key Does
F10 Opens the REDnode launcher and cycles its modes. EDGEbuilder’s Edit needs the interactive mode, where REDnode’s windows take the mouse

See REDnode.

Last reviewed 2026-10-16. Something wrong or missing? Tell us on Discord or open an issue.