EDGEMODDERS / ANYONE CAN MOD
Wiki / REDnode

The Mod Manager

The Mod Manager is a window built into REDnode that lists every REDnode package you have: apps, Node mods and HUD widgets. The launcher is for the few you use often; the Mod Manager is where you find, switch and inspect any of them.

Not the same as EDGEdeck. EDGEdeck manages your game mods (archives, frameworks, scripts) before the game starts. The Mod Manager manages REDnode packages, inside the running game. You’ll often use both.

Open it

Press F10, open the launcher and switch on Mod Manager, the first entry. It’s always there. Close it with its own ✕.

Screenshot comingThe Mod Manager
The Mod Manager window: the search box and filter chips at the top, the table of packages with the L and H pin columns, and the details panel on the right for a selected Node mod.

The table

One row per package, about 14 to a page. Prev and Next page through them. Click a column header to sort by it, again to reverse.

Column Shows
(tick box) Select the row for a bulk action
L Pinned to the launcher
H Pinned to the HUD: stays on screen during gameplay
Name With a NEW badge for packages you haven’t seen yet, and NEEDS when a required mod is missing
Kind App, Node mod, both, or HUD widget
Status Off, open, or for a Node mod RUNNING, STARTING, CRASHED or NOT RESPONDING
Space Which space its windows show in. Appears once you have two spaces
Mem Memory used by a Node mod’s process
Version, Author From the package

Finding a package

  • Search matches the name, the id, the author and the description.
  • The kind chips: All, Apps, Mods, HUD.
  • The state chips: Any, On, Off, Errors, New.

New lists packages added since you last opened the Mod Manager, for example one REDagent just made for you. Opening the Mod Manager clears the “new” count in the launcher.

A package’s details

Select a row to see its details on the right:

Part What it’s for
Name, version, author, description What the package is
Switches On and off, Pin to launcher and Pin to HUD
Space Buttons for each space and All, to move the whole package’s windows. Appears once you have two spaces
A Node mod’s state Status, own or shared process, memory, Shared process and Restart
Permissions Each permission it asks for, with an Allowed switch
Requires The mods it needs, each found or missing, with the version found
“Window closed” with Show Brings back a window you closed
Last error, Last lines What a Node mod printed most recently
Window debugger, Debug (Node inspector) For developers: see Debugging
Screenshot comingA package's details
The Mod Manager's details panel for the Hello mod: the Switches section with Pin to launcher and Pin to HUD, its RUNNING status, memory, Shared process and Restart, and its last lines.

Pin to launcher and Pin to HUD

Two pins decide where a package shows up. They’re independent.

Pin On Off
Pin to launcher The package is listed in the launcher It’s only in the Mod Manager. A crashed package shows in the launcher anyway
Pin to HUD Its windows stay on screen during gameplay (passive mode) Its windows show only while you press F10 into interactive mode

HUD widgets are always on the HUD: that’s what they are.

A package that arrives after you installed REDnode starts with neither pin, so new windows don’t clutter your screen. The launcher counts it as new. Pin it if you want it in the launcher or on screen while you play. (Packages you had when the Mod Manager first ran kept both pins.)

You can also pin from a window’s own title bar: see title-bar buttons.

Permissions

Some packages ask for powers beyond drawing a window and calling the game. Each one is off until you allow it, here or in the launcher, and you can withdraw it any time.

Permission The package can Allow it when
REDnode’s tools for AI agents Use the MCP server’s tools, like Claude Code does It’s an AI assistant you trust, such as REDagent
Questions to the AI assistant Ask REDagent questions. Each answer costs you a little on your Claude API account You want its AI features. REDagent sets a daily limit for each package
REDbridge Read the game’s archives and files, and write files where it asks It’s a tool for making mods, such as EDGEbuilder
Staying above other packages’ windows Join REDnode’s own tools in the tool layer It’s something you must always reach, like the Test timer
Hiding every other package’s windows (solo mode) Clear the screen of other packages while it works It needs the whole screen, such as an editor. See solo mode

A package that asks for a permission still runs without it; only the feature that needs it waits.

Requirements

A package can say it needs other mods, such as Codeware or TweakXL. REDnode checks your game folder for them, with their versions. A package missing something:

  • shows NEEDS in the Mod Manager, and lists what’s missing under Requires;
  • says “Needs …” in the launcher.

It still runs, so it can tell you itself what’s missing. Install the missing mod (with EDGEdeck or your mod manager), restart the game, and the mark goes away.

Node mods: restart and shared process

Each Node mod runs in a process of its own, outside the game. If it crashes or hangs, only that mod stops:

State Means Do
RUNNING Working Nothing
CRASHED It stopped with an error. Its windows close. The error is in Last error and the Mod log Restart. If it crashes again, report it to its author with the error
NOT RESPONDING It hasn’t answered for 10 seconds, often an endless loop Restart stops it even mid-loop

Shared process saves memory: switched on for several mods, they share one process instead of one each. In the developer’s tests three mods took about 150 MB shared against about 370 MB apart. The cost: a hard crash of the process stops every mod in it (they restart a couple of seconds later). Some mods insist on their own process; for them the switch is greyed out.

Bulk actions

Tick several rows and a bar appears with: On, Off, Pin to launcher, Unpin from launcher, Pin to HUD, Unpin from HUD, Shared process, Own process, and Clear to untick them all.

Last reviewed 2026-10-16. Something wrong or missing? Tell us on Discord or open an issue.