EDGEMODDERS / ANYONE CAN MOD
Wiki / EDGEmat

Find

“I want to recolor the punk jeans”: the hard part has always been finding which files that means. A garment reaches its look through a chain of files (its item record, an entity, an appearance file, one or more meshes, and their materials), and the two body types can even wear different meshes. Find walks that chain for you.

Find is the second view in EDGEmat’s sidebar, below the Library. It is often collapsed at the bottom: click its FIND header to open it.

Screenshot comingThe Find view
The Find view after searching 'sunny ammo': the Items group with 'Sunny Ammo synthetic high-tops' expanded into Feminine body and Masculine body, one of them open down to its mesh and its two materials, red_yellow_graphic and dec_lights.

Press Find… (the button in the empty view, or the magnifier in Find’s title bar, shown when you hover its header) and type:

Type Finds
A garment’s in-game name, or part of it punk jeans, Sunny Ammo, samurai jacket. The names come from your game, in English
A record id Items.Pants_03_basic_01, or part of it such as CasualShoes_01
Part of a mesh’s path s1_055, t2_078 samurai

The first search reads the game’s list of clothing (about 2,000 items) and takes a few seconds; after that, searches are instant. The view’s header line counts the results: "sunny ammo": 3 items, 0 meshes. Exact phrases come first, and the game’s own items before crafting copies.

Results come in two groups: Items (clothing) and Meshes (files). Clear Find in the title bar empties the view.

From a garment to its materials

Open an item and Find walks its chain:

Level What it is
The item Its in-game name, described by its slot and record id. Hover it for its entity and appearance names
Feminine body, Masculine body One look per body type. They often use different meshes: the punk jeans’ feminine body wears other pants (l1_066) than the masculine (l1_062)
The mesh The .mesh file the look uses, described by its mesh appearance (“look red_yellow_graphic”) and how many of its materials are layered
The materials Each material on that mesh. A layered one shows a layers icon and its setup file; others show their base material, such as metal_base.remt

Click a layered material to open its setup in the setup editor, with the exact mask set this mesh uses, and the garment named in the editor’s header. Hover a material for its setup, mask and other paths.

A mesh found by path opens the other way round: into its appearances (looks), each into its materials. Handy for comparing a mesh’s looks, such as a jacket with and without its bags.

Buttons on the rows

Button On Does
Eye (View in 3D) Mesh rows Opens the mesh in REDcode’s 3D viewer with its colors. See View in 3D
Copy (Copy Game Path) Mesh rows and layered materials Copies the mesh’s path, or the material’s setup path
Sparkle (New Material Here) Material rows Opens New Material, aimed at that material on every body’s mesh of the garment

All appear when you hover a row, and in its right-click menu.

Limits

  • Find knows the game’s own clothing. Items added by mods (through ArchiveXL) aren’t followed yet; find their meshes by path instead.
  • Your open project isn’t searched yet: open its setups with Open Setup… › A file on disk.

For assistants

The same walk is the MCP tool mat_find: “which materials do the punk jeans use?” See Assistants.

Last reviewed 2026-10-20. Something wrong or missing? Tell us on Discord or open an issue.