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Conflicts

Two mods conflict when they both change the same thing. Only one version can reach the game, so one mod wins and the other loses that file.

Conflicts are information, not errors. Most are on purpose: a texture mod that changes a body mod’s skin is meant to win over it. EDGEdeck shows them, explains who wins, and never blocks a deploy because of them.

Who wins

The mod earlier in EDGEdeck’s order wins: higher in the list, within a section. To change the winner, choose Let … win on the Conflicts page, or move a mod up or down with the arrow buttons on its row.

The order is one list for all your mods, whatever section they’re shown in. A section near the top of the page doesn’t make its mods win over mods in a lower section. Let … win always works, wherever the two mods are shown. See Order: who wins.

Two kinds of conflict

Kind Example How EDGEdeck finds it
By file path Two mods both ship r6/scripts/HUD/hud.reds From the library alone. Always on
Inside archives Two .archive files with different names both contain the same character mesh Needs REDbridge, which reads inside archives

Conflicts inside archives are the ones most mod managers can’t see. Two archive files with different names don’t look like a conflict on disk, but in the game only one of them provides that mesh or texture. EDGEdeck opens every archive that’s on, lists the resources inside, and compares them. If you don’t have REDbridge, click Get REDbridge in the Set up group or the ... menu.

The Conflicts page

The deploy message says how many conflicts there are. Show conflicts opens a page with every one.

Screenshot comingThe Conflicts page
The Conflicts page with the file-path table above and the inside-archives table below: one row per pair of mods naming the winner and the loser, with its shared files folded inside and the Choose menu open on one row.
  • The upper table lists conflicts by file path.
  • The lower table lists conflicts inside archives. Its heading names the REDbridge in use.
  • Each row is one pair of mods, with the files or resources they share folded inside, the winner and the loser.
  • Each row has one Choose menu, and a choice settles every file of that pair:
    • Let … win moves that mod just above the other.
    • Turn off … switches one of the two off.
    • Use only … keeps one version, when the pair is two versions of the same mod.
  • A line above the table says what your last choice did.
  • Deploy now applies what you decided. Until you deploy, the choices only change your list.

Conflicts on a single mod

A mod’s detail panel shows the same conflicts for that mod only. Its status line says, for example, loses 3 archive files or overrides 2 archive files.

Deciding who should win

Situation Usually
A texture, colour or appearance mod over a base mod it’s made for The add-on wins: put it higher in the list than the base mod
Two mods that do the same job (two HUD overhauls) Pick one and turn the other off
A fix or patch made for another mod The patch wins
A framework conflicting with anything Something is wrong. Check the mod pages on Nexus for compatibility notes

When unsure, read both mods’ Nexus pages: authors usually say what their mod should load before or after.

Last reviewed 2026-10-16. Something wrong or missing? Tell us on Discord or open an issue.