Wiki / EDGEdeck
Settings and commands
Settings
Open VS Code’s settings (Ctrl+,) and search for edgedeck. Most people never change any of these: EDGEdeck finds what it needs on its own.
Screenshot comingEDGEdeck in VS Code's settings
| Setting | Default | What it does | Change it when |
|---|---|---|---|
edgedeck.gamePath |
empty | The Cyberpunk 2077 folder (the one with bin, archive and r6). Empty means find it through Steam, GOG or Epic on every start |
The game is somewhere those launchers can’t see. Pick the game folder… sets it for you |
edgedeck.libraryPath |
empty | Where your mods are kept. Empty means %USERPROFILE%\EDGEdeck |
The game is on another drive. Put the library on the game’s drive so deploy can use hardlinks |
edgedeck.bridgePath |
empty | Path to REDbridge.exe or its folder. Empty means the copy Get REDbridge fetched, else a REDbridge checkout next to EDGEdeck’s, else REDbridge on your PATH |
You build REDbridge yourself |
edgedeck.dotnetRoot |
empty | The .NET location for the REDbridge process only. Empty means the per-user .NET 10 runtime, else whatever the PC has | Rarely. See the warning below |
edgedeck.nexusCheckUpdatesOnStart |
on | Asks Nexus once a day whether your mods have newer files. Needs a Nexus sign-in | You don’t want daily update checks |
edgedeck.nexusClientId |
empty | The sign-in id Nexus assigns to EDGEdeck. With it, sign-in happens in your browser and renews itself | Only when told to in EDGEdeck’s release notes |
edgedeck.nexusApplication |
empty | The application name for Nexus’s older sign-in, used when there’s no client id | Only when told to in EDGEdeck’s release notes |
edgedeck.vortexStagingPath |
empty | Where Vortex keeps its Cyberpunk mods, for Import from Vortex. Empty means EDGEdeck looks in the usual places and asks when it finds none | Vortex keeps its mods somewhere unusual. Import sets it for you when it asks |
Never set
DOTNET_ROOTfor your whole Windows account. Every .NET program then looks only there, and it breaks other tools, Vortex among them. If REDbridge needs a different .NET, useedgedeck.dotnetRoot, which applies to REDbridge alone.
Commands
Open the command palette (Ctrl+Shift+P) and type EDGEdeck to see them. Most are also buttons in the Mods view, the EDGEdeck page or a mod’s right-click menu. Most single-mod commands, and Not now, appear only there, not in the palette.
Everyday
| Command | Does |
|---|---|
| Open EDGEdeck | Opens the wide EDGEdeck page |
| Add mod | Adds a mod from a zip, 7z or rar, a single mod file such as an .archive, or a folder |
| Deploy | Makes the game folder match your list. Waits until the game is closed |
| Undo deploy | Removes everything EDGEdeck deployed. Waits until the game is closed |
| Show pending changes | Lists what the next deploy will do, and why |
| Show conflicts | Opens the Conflicts page |
| Refresh | Re-reads the library and the game folder |
A single mod
| Command | Does |
|---|---|
| Details | Opens the mod’s detail panel |
| Move up (wins conflicts), Move down | Changes its place in the order |
| Switch version… | Makes another version of the mod the active one |
| Open on Nexus Mods | Opens its Nexus page |
| Reveal in File Explorer | Opens its library folder |
| Reveal in Game Folder | Shows where the mod, folder or file sits in the game folder, in File Explorer |
| Add to Project | Copies its files into the open REDcode project. For an archive, REDcode extracts the resources you pick |
| Remove | Deletes it from the library |
Nexus Mods
| Command | Does |
|---|---|
| Nexus: sign in | Signs in through the browser, or opens the API Access page |
| Nexus: set API key (paste, instead of signing in) | Uses a personal API key instead |
| Nexus: sign out | Removes the sign-in or key |
| Nexus: check for updates | Checks now instead of waiting for the daily check |
| Nexus: add from a link | Adds a mod from a pasted nxm:// link |
| Nexus: handle download links (nxm) | Makes Mod manager download on Nexus send files to EDGEdeck |
| Nexus: stop handling download links | Gives the links up |
Setup and maintenance
| Command | Does |
|---|---|
| EDGEdeck: Set up… | Lists every setup step, done or not, and brings hidden ones back |
| Not now | The x on a Set up row. Hides that step |
| Pick the game folder… | Chooses the game folder by hand |
| Get REDbridge | Downloads REDbridge for conflicts inside archives |
| Update REDbridge | Checks for and installs a newer REDbridge |
| Import from Vortex | Copies Vortex’s mods into the library |
| Add from REDcode project | Adds a project’s packed output as a mod |
| Switch loadout… | Makes another loadout active. Deploy afterwards |
| Save as new loadout… | Saves the mods as they are now as a new loadout. The active one stays active |
| Export the active loadout… | Writes the active loadout to a file, to share or keep |
| Import a loadout… | Adds a loadout file as a new loadout |
| Open library folder | Opens the library in File Explorer |
| Show log | Opens EDGEdeck’s log |
| EDGEdeck: Connect an assistant (MCP)… | Sets up Claude Code or another assistant |
| Suggest the HUD theme | Offers REDnode HUD, the colour theme EDGEdeck’s pages are drawn for. EDGEdeck offers it once by itself |