EDGEMODDERS / ANYONE CAN MOD
Wiki / EDGEchat

Troubleshooting EDGEchat

First, run /edge:setup: it checks every connection and gives the one next step for each. The tables below are the same answers, to read without Claude.

The connections

You see Why Do
No /edge: commands The plugin isn’t installed, or Claude Code wasn’t restarted Install and connect, steps 2 and 4
rednode failed to connect, or “connection refused” The game isn’t running, or REDnode’s MCP server is off Start the game, load a save, switch MCP server on (F10, REDNODE tab, the gear by Theme). Then /mcp, plugin:edge:rednode, Reconnect
rednode needs authentication Not signed in yet. Claude can’t start the sign-in for you /mcp, plugin:edge:rednode, Authenticate, then Allow in the game (step 5)
The browser says the request was denied or lapsed Deny was pressed, or nobody answered within two minutes Authenticate again
No sign-in page, or an error about the server’s sign-in REDnode older than 0.40.1 Update REDnode
rednode connected, but every call fails as unauthorized Claude Code was revoked under REDnode’s Connected assistants Authenticate again
redcode: game not loaded No game folder Fill in the Cyberpunk 2077 folder setting (Settings), restart Claude Code
redcode fails starting the bridge REDbridge missing or too old, or no .NET 10 runtime REDbridge 0.10.0 or later, its path in the REDbridge.exe setting, and the .NET 10 runtime: see Install REDbridge
redcode, edgedeck or edgemat missing The connection didn’t start Install Node.js 20 or later (node --version). The first start downloads the server and can be slow: /mcp, Reconnect
edgedeck shows no mods, but you have some It opened another library Fill in the EDGEdeck library setting with EDGEdeck’s Library Path
edgemat: library not built It’s built once, from your game Ask “Build the EDGEmat library”
Every EDGE tool shows twice You added an EDGE server by hand before EDGEchat /edge:setup names it and explains how to remove the copy
EDGEmat’s tools show twice, one set named edgemat__mat_... REDnode is set to share EDGEmat’s tools with desktop assistants ("edgematTools": "all", see REDnode: Files and folders) Set it back to its default: EDGEchat brings EDGEmat itself
A changed setting has no effect The connections read their settings only when they start Restart Claude Code (in VS Code, Developer: Reload Window)
The settings form didn’t save Save configuration is below the settings, out of sight Scroll down in the form, then press it

Mods

You see Do
A mod doesn’t show, or crashes /edge:check-mod: see When a mod doesn’t work
A REDmod has no effect Start the game with -modded: EDGEdeck’s Run game adds it
EDGEdeck says a file was “changed in the game folder” A swap replaced a deployed file: Change it while you play, step 3
EDGEdeck won’t deploy The game is running: close it first
A deploy would put in mods you didn’t expect They’re switched on but were never deployed. Deploy only the mod you mean, or switch the others off. Run game deploys every waiting change
A swap says “RED Hot Tools not loaded” REDnode older than 0.41.0, which needs RED Hot Tools, and that has no 2.5 build. Update REDnode: from 0.41.0, REDswap does the swap

Game 2.31

The EDGE tools now target game 2.5. On 2.31:

Tool On 2.31
REDnode 0.37.0 is the last for 2.31, and it has no sign-in. Add REDnode to Claude Code by hand with its Copy setup command instead (Connect Claude Code). /edge:setup leaves that copy alone
REDbridge Keep 0.10.0: 0.11.0 misreads 2.31’s world sectors
Swaps into the running game Need RED Hot Tools, which has a 2.31 build

Still stuck

Ask Claude in plain words, such as “rednode won’t connect, what do I check?”. It has these answers and the rest of this wiki. Or open an issue on EDGEchat’s GitHub with what /edge:setup said, or ask on Discord.

Last reviewed 2026-11-03. Something wrong or missing? Tell us on Discord or open an issue.