EDGEMODDERS / ANYONE CAN MOD
Wiki / EDGEchat

Settings, commands and updates

The five settings

Setting Id What When empty
Cyberpunk 2077 folder game_path The game’s install folder, the one holding archive, bin and r6 REDcode’s game folder setting in VS Code is used; EDGEdeck then remembers or finds the game in Steam, GOG or Epic
REDbridge.exe redbridge_exe The path of REDbridge.exe REDcode’s REDbridge setting in VS Code is used
EDGEdeck library edgedeck_library EDGEdeck’s library folder The EDGEdeck folder in your user folder. EDGEdeck’s own VS Code settings aren’t read, so if you moved the library, fill this in
Google Gemini key gemini_api_key Your key, for making materials from words in EDGEmat Off. Kept in Windows’ credential store
OpenAI key openai_api_key The same, with OpenAI Off. Kept in Windows’ credential store

The REDcode fallbacks read VS Code’s own settings. In EDGEkit or another editor, fill in the settings instead.

REDnode needs no setting: you allow Claude Code from inside the game (Install and connect, step 5).

Changing them

Where How
VS Code, EDGEkit /plugins, then the gear on the edge row. Change, scroll down, press Save configuration
Inside a terminal session /plugin configure edge@edgemodders
At a terminal prompt claude plugin configure edge@edgemodders lists them, and which are unset

Then restart Claude Code: the connections read the settings only when they start. Changing REDcode’s own VS Code setting doesn’t change the plugin’s, which comes first.

The commands

Command Does Changes anything?
/edge:setup Checks the four connections, finds EDGE servers you added by hand that would show twice, and gives one next step for each problem No
/edge:new-mod Asks what the mod should do, picks the simplest kind, makes it and tests it in the game with you: Your first mod Yes, each change asks first
/edge:check-mod Lists what’s wrong with a mod, with a fix for each: When a mod doesn’t work No, until you choose a fix
/edge:init-project Writes a CLAUDE.md for your mod’s folder: Keep a project easy to work on Writes one file, and asks first if one is there

The skills

Claude loads these by itself when a task needs them. You don’t call them.

Skill Knows
rednode-mods REDnode packages: overlay apps, HUD widgets, Node mods, the game API, testing them in the running game. Copied from REDnode’s own guide
wolvenkit-projects Making, packing, deploying and swapping a WolvenKit project with the EDGE tools
archives-and-cr2w The game’s archives and file types, and how an item leads to its files
edge-tools How every EDGE tool works, from this wiki, which the plugin carries a copy of

The connections

Connection Runs Needs
rednode Inside the game, in REDnode The game running, MCP server on, and Claude Code allowed once
redcode On your PC, the REDcode server Node.js 20, REDbridge and the .NET 10 runtime, the game folder
edgedeck On your PC, the EDGEdeck server Node.js 20, the EDGEdeck library
edgemat On your PC, the EDGEmat server Node.js 20, REDbridge, its library built once

Updates

New versions come from EDGEchat’s marketplace. Claude Code leaves auto-update off for marketplaces like this one, so you stay on the version you installed until you update.

Turn on auto-update (recommended): on the Marketplaces tab of /plugins (VS Code, EDGEkit) or /plugin (terminal), select edgemodders, then Enable auto-update. Claude Code then updates the plugin when a session starts, and the next session uses it.

Screenshot comingTurning on auto-update
The Marketplaces tab of Claude Code's /plugins dialog with the edgemodders marketplace selected and its Enable auto-update choice.

Or update by hand, at a terminal prompt:

claude plugin marketplace update edgemodders
claude plugin update edge@edgemodders

Inside a running claude session, the same commands start with /plugin. In VS Code, the refresh icon on the Marketplaces tab of /plugins updates the listing.

After an update, restart Claude Code. A new version may add settings: /edge:setup names any that are unset. What changed is in EDGEchat’s changelog.

Where things are

Thing Where
The plugin’s settings Claude Code’s user settings, %USERPROFILE%\.claude\settings.json, under pluginConfigs. Keys aren’t there: they’re in Windows’ credential store
The plugin itself Claude Code’s plugin cache, managed by Claude Code. Don’t edit it
EDGEmat’s library %LOCALAPPDATA%\EDGEmat, shared with the EDGEmat extension
EDGEdeck’s library The edgedeck_library setting, or %USERPROFILE%\EDGEdeck

Last reviewed 2026-11-03. Something wrong or missing? Tell us on Discord or open an issue.