EDGEMODDERS / ANYONE CAN MOD
Wiki / EDGEquest

Install and set up EDGEquest

What you need

You need Why
Windows 10 or 11, 64-bit, and Cyberpunk 2077 2.5 (Steam, GOG or Epic) The game EDGEquest reads and writes for. Game 2.31 isn’t supported
VS Code 1.70 or later, or VSCodium, or the EDGEkit app EDGEquest is an extension for it. EDGEkit doesn’t come with EDGEquest yet: install it there the same way
REDcode Finds the game, installs REDbridge (0.11.0 or later) and the .NET 10 runtime, makes the WolvenKit project, and packs and installs your quest
ArchiveXL in the game Adds your quest’s phase, journal and texts to the game. Only needed to play quests you make

Optional:

Add For
EDGEwave Searching, hearing and making sounds for your quest. See Music and sound for which version
REDnode 0.43 or later Hearing a music cue in the running game from the picker
EDGEdeck Installing your packed quest like any other mod, with undo

Install it

  1. Install REDcode first, and let it find the game and download REDbridge. See Install and set up REDcode.
  2. Install EDGEquest. In VS Code, open the Extensions view (Ctrl+Shift+X), search for EDGEquest, and click Install. It updates itself from then on.

    No store? Download the main file from Nexus Mods with Manual download and extract it. In the Extensions view, click … at the top, choose Install from VSIX… and pick edgequest-<version>.vsix.

  3. Click the EDGEquest icon in the activity bar. It shows two views: Project Quests (your own) and Game Quests (the game’s).

Not a game mod. EDGEquest is an extension for VS Code. Don’t install it with Vortex or EDGEdeck: they would put it in the game folder, where it does nothing.

Screenshot comingThe EDGEquest views
The EDGEquest activity bar icon selected, with Project Quests (one quest with its beats and checklist) above Game Quests (folders titled with quest names).

The quest index

The first time you open EDGEquest, it reads every quest in your game and builds a quest index: titles, facts, journal entries, scenes, people, places and trigger areas. It takes about a minute and a half and runs in the background; the status bar shows it. The index is what makes Find Quest fast, and what lets a new quest use the game’s map markers.

EDGEquest builds it again by itself when the game updates. To build it again by hand, use Rebuild Quest Index in the Game Quests view’s ... menu.

How it finds the game and REDbridge

EDGEquest uses REDcode’s game folder and REDcode’s REDbridge. When REDcode isn’t running, it looks for them itself:

What Where EDGEquest looks
The game folder The setting edgequest.gamePath, then REDcode’s, then EDGEdeck’s, then a search of your PC
REDbridge The setting edgequest.bridgePath, then REDcode’s redcode.bridgePath, then REDbridge on your PATH
.NET 10 The setting edgequest.dotnetRoot, then REDcode’s redcode.dotnetRoot

You only need to set these if EDGEquest can’t find something; the Game Quests view says what’s missing, with a button to fix it. See Settings and commands.

Updating and uninstalling

EDGEquest from a store updates itself. A copy installed from a .vsix doesn’t: download the new file and install it the same way.

To uninstall, click the gear on EDGEquest in the Extensions view and choose Uninstall. Your story files and the quest files it made stay in your WolvenKit projects.

Next steps

Last reviewed 2026-11-04. Something wrong or missing? Tell us on Discord or open an issue.