Wiki / EDGEquest
Settings and commands
This page lists every setting and command in EDGEquest 0.1.0.
Settings
Open VS Code’s settings (Ctrl+,) and search for edgequest.
| Setting | Default | What it does | Change it when |
|---|---|---|---|
edgequest.makeOnSave |
on | Makes a quest’s game files each time its story file is saved. Problems go to the Problems panel | You’d rather make the quest only when you ask, with Make Quest |
edgequest.author |
empty (asked once) | Your modder name, lower case. A quest’s files go in mod\<author>\<id>. Empty: New Quest asks, and saves your answer here |
You want another name for new quests |
edgequest.gamePath |
empty | The Cyberpunk 2077 folder, the one holding bin, archive and r6. Empty: REDcode’s game folder, then EDGEdeck’s, then a search of your PC |
EDGEquest finds the wrong game, or none. Set Game Folder sets it for you |
edgequest.bridgePath |
empty | REDbridge.exe, or the folder holding it. Empty: REDcode’s redcode.bridgePath, then REDbridge on your PATH. When REDcode is running with the same game, EDGEquest uses REDcode’s REDbridge |
The Game Quests view says REDbridge wasn’t found |
edgequest.dotnetRoot |
empty | Where .NET 10 is, when it’s installed for your user only. Empty: REDcode’s redcode.dotnetRoot |
REDbridge can’t start because it can’t find .NET |
Commands
Open the command palette (Ctrl+Shift+P) and type EDGEquest.
Writing quests
| Command | What it does | Also at |
|---|---|---|
| EDGEquest: New Quest… | Starts a quest from the template in the open WolvenKit project: asks a title, an id and once your modder name, writes the story file, opens the Storyboard, and makes the quest | The top of Project Quests |
| EDGEquest: Open Storyboard | Opens a story file on the Storyboard | The editor’s title bar, when a story file is open as text |
| EDGEquest: Make Quest | Makes the quest’s game files now, and checks them | The editor’s title bar, and each quest in Project Quests |
| EDGEquest: Made Files… | Lists the game files made from a story. A phase or scene opens in plain words | Each quest in Project Quests (right-click) |
| EDGEquest: Refresh (Project Quests) | Reads the project’s quests again | The top of Project Quests |
Open Storyboard, Make Quest and Made Files show in the command palette only while a story file (.quest.yaml) is in front. Story files open on the Storyboard by default; to see the text, use Open YAML on the Storyboard, or VS Code’s Reopen Editor With….
Reading the game’s quests
| Command | What it does | Also at |
|---|---|---|
| EDGEquest: Find Quest… | Searches the game’s quests by title, file name, fact, journal entry, person or place | The search icon at the top of Game Quests |
| EDGEquest: Open Quest | Opens a game quest’s page. Used by the views and links; not in the command palette | Clicking a quest in Game Quests |
| EDGEquest: Refresh (Game Quests) | Reads the game’s quest list again | The top of Game Quests |
Checking
| Command | What it does | Also at |
|---|---|---|
| EDGEquest: Check Quest Mod… | Checks a quest mod’s .archive, WolvenKit project or extracted files, and names what’s wrong |
The top of Game Quests; right-click an .archive or a folder in the Explorer |
Setup and maintenance
| Command | What it does | Also at |
|---|---|---|
| EDGEquest: Set Game Folder | Picks the Cyberpunk 2077 folder, and saves it in edgequest.gamePath |
The Game Quests view, when it has no game |
| EDGEquest: Rebuild Quest Index | Builds the quest index from your game again (about a minute and a half) | The ... menu of Game Quests |
| EDGEquest: Show Log | Opens EDGEquest’s log: what it did, and any errors | The Game Quests view, after an error |
Views
| View | What it shows |
|---|---|
| Project Quests | The quests in your open WolvenKit project, each with what’s left to do, its beats and its checklist |
| Game Quests | Every quest, phase and scene in the game, in folders titled with their quest’s name |
Both are under the EDGEquest icon in the activity bar.