EDGEMODDERS / ANYONE CAN MOD
Wiki / EDGEquest

Settings and commands

This page lists every setting and command in EDGEquest 0.1.0.

Settings

Open VS Code’s settings (Ctrl+,) and search for edgequest.

Setting Default What it does Change it when
edgequest.makeOnSave on Makes a quest’s game files each time its story file is saved. Problems go to the Problems panel You’d rather make the quest only when you ask, with Make Quest
edgequest.author empty (asked once) Your modder name, lower case. A quest’s files go in mod\<author>\<id>. Empty: New Quest asks, and saves your answer here You want another name for new quests
edgequest.gamePath empty The Cyberpunk 2077 folder, the one holding bin, archive and r6. Empty: REDcode’s game folder, then EDGEdeck’s, then a search of your PC EDGEquest finds the wrong game, or none. Set Game Folder sets it for you
edgequest.bridgePath empty REDbridge.exe, or the folder holding it. Empty: REDcode’s redcode.bridgePath, then REDbridge on your PATH. When REDcode is running with the same game, EDGEquest uses REDcode’s REDbridge The Game Quests view says REDbridge wasn’t found
edgequest.dotnetRoot empty Where .NET 10 is, when it’s installed for your user only. Empty: REDcode’s redcode.dotnetRoot REDbridge can’t start because it can’t find .NET

Commands

Open the command palette (Ctrl+Shift+P) and type EDGEquest.

Writing quests

Command What it does Also at
EDGEquest: New Quest… Starts a quest from the template in the open WolvenKit project: asks a title, an id and once your modder name, writes the story file, opens the Storyboard, and makes the quest The top of Project Quests
EDGEquest: Open Storyboard Opens a story file on the Storyboard The editor’s title bar, when a story file is open as text
EDGEquest: Make Quest Makes the quest’s game files now, and checks them The editor’s title bar, and each quest in Project Quests
EDGEquest: Made Files… Lists the game files made from a story. A phase or scene opens in plain words Each quest in Project Quests (right-click)
EDGEquest: Refresh (Project Quests) Reads the project’s quests again The top of Project Quests

Open Storyboard, Make Quest and Made Files show in the command palette only while a story file (.quest.yaml) is in front. Story files open on the Storyboard by default; to see the text, use Open YAML on the Storyboard, or VS Code’s Reopen Editor With….

Reading the game’s quests

Command What it does Also at
EDGEquest: Find Quest… Searches the game’s quests by title, file name, fact, journal entry, person or place The search icon at the top of Game Quests
EDGEquest: Open Quest Opens a game quest’s page. Used by the views and links; not in the command palette Clicking a quest in Game Quests
EDGEquest: Refresh (Game Quests) Reads the game’s quest list again The top of Game Quests

Checking

Command What it does Also at
EDGEquest: Check Quest Mod… Checks a quest mod’s .archive, WolvenKit project or extracted files, and names what’s wrong The top of Game Quests; right-click an .archive or a folder in the Explorer

Setup and maintenance

Command What it does Also at
EDGEquest: Set Game Folder Picks the Cyberpunk 2077 folder, and saves it in edgequest.gamePath The Game Quests view, when it has no game
EDGEquest: Rebuild Quest Index Builds the quest index from your game again (about a minute and a half) The ... menu of Game Quests
EDGEquest: Show Log Opens EDGEquest’s log: what it did, and any errors The Game Quests view, after an error

Views

View What it shows
Project Quests The quests in your open WolvenKit project, each with what’s left to do, its beats and its checklist
Game Quests Every quest, phase and scene in the game, in folders titled with their quest’s name

Both are under the EDGEquest icon in the activity bar.

Last reviewed 2026-11-04. Something wrong or missing? Tell us on Discord or open an issue.