EDGEMODDERS / ANYONE CAN MOD
Wiki / EDGEbuilder

The camera and builder mode

Placing things from V’s eyes is awkward: you can’t see behind a crate, or look down on a room from above. So when you switch Edit on, EDGEbuilder looks through a camera of its own and the game’s HUD gets out of the way. Together, that’s builder mode.

What happens when you switch Edit on

   
The view Switches to EDGEbuilder’s camera, starting exactly where V’s view is, so nothing jumps
V Stays where V was standing. Only the camera moves
The HUD The game’s own HUD (minimap, quest tracker, crosshair) disappears
The help line At the bottom left, now also lists the camera keys

Switch Edit off and the view snaps back to V’s eyes and the HUD returns. Switch it on again and the camera starts from V’s view again.

Both halves can be switched off in the Settings tab, if one misbehaves. See Settings and keys.

Screenshot comingBuilder mode
The game with Edit on and the camera flown up above a street: no minimap, quest tracker or crosshair, V standing small in the distance, and the EDGEbuilder panel at the right.

Moving the camera

Mouse or key Does
Hold the right mouse button and move the mouse Look around
Right mouse held, plus W, A, S, D Fly forward, left, back, right
Right mouse held, plus Q or E Fly down or up
Shift or Ctrl while flying Faster or slower
Mouse wheel while flying Changes the flying speed. The message line shows it
Hold the middle mouse button and move Orbit around the selected object, or a point 10 m ahead when nothing is selected
Shift with the middle mouse button Pan: slide the camera sideways and up or down
Mouse wheel Move closer or further
F Frame the selection: bring the camera to a good distance from it

The gizmo, the box and selecting by clicking all keep working from wherever the camera is.

The cursor while looking

With REDnode 0.22.0 or later and EDGEbuilder 0.3.2, the cursor disappears and stays put while you hold the right or middle button. The view keeps turning however far you move the mouse. Let go and the cursor is back where it was. Esc while holding ends the lock without leaving Edit.

With an older REDnode, the cursor moves while you look, and turning stops when it reaches the edge of the screen.

Untested: the cursor lock is in EDGEbuilder 0.3.2, whose in-game retest is still pending. REDnode’s side of it passed its own test.

Dropping from the camera

With the editor camera on, Drop where I look puts the asset on the first surface the camera looks at, up to 60 m away, turned to face the camera. That makes it easy to fly to a spot, look at it, and drop. See Browsing and dropping.

How far can the camera go?

In the in-game test, the camera flew about 200 m away from V and the world stayed fully loaded there. You don’t need to bring V along.

Loading a save with Edit on

When a save loads, Edit stays on and the camera starts again from V’s view.

In 0.3.0, the game’s HUD came back after the load. 0.3.1 fixes that: while builder mode is on, EDGEbuilder checks every second and hides the HUD again if the game brought it back. This fix waits for its in-game retest.

If V’s view gets stuck

If EDGEbuilder stops while Edit is on (it crashed, or you closed it), V’s view may stay on the editor camera with the HUD hidden.

  • Load a save. That gives V’s camera back.
  • EDGEbuilder also fixes it by itself the next time it starts: before it changes anything, it writes down what it changed, and puts V’s camera and HUD back from that note. The message line says so when it does.

Builder mode and other windows

Builder mode hides the game’s HUD, not other REDnode windows. They stay on screen, and while Edit is on, EDGEbuilder’s layer is over them, so they can’t be clicked. Switch Edit off to use them. REDnode now has a solo mode that could hide them; EDGEbuilder doesn’t use it yet.

Last reviewed 2026-10-16. Something wrong or missing? Tell us on Discord or open an issue.