We are building EDGE, a next-generation agentic modding platform. You and an AI agent work on the same mod, with the same tools, from the first idea to a running game. Creating, testing, deploying and running a mod all happen in one open platform, instead of a dozen separate tools and manual steps.
EDGE is early and moving fast. Each benefit below is labelled honestly with where it stands today.
| Benefit | What it means for you | Status |
|---|---|---|
| Native engine, bare-metal performanceREDnode · REDbridge | No emulation layer. REDnode is a native RED4ext plugin that draws with the game's own Direct3D 12 device, and simple rules run inside the game's hooks with no round trip. REDbridge runs WolvenKit's compiled C# engine directly. | In progress |
| Mod isolation and crash protectionREDnode | Mods and overlay apps run in their own process, outside the game. If one crashes, your game keeps running. Code that must run inside the game will be sandboxed and time-limited. | Working |
| HTML overlay apps with a UI kitREDnode | Build in-game windows and HUD widgets with HTML, CSS and JavaScript, styled with a ready-made UI kit. Use any web framework, browser dev tools and npm packages instead of Lua and ImGui. | Working |
| Integrated Claude agent toolingREDagent · REDnode · REDcode · REDdeck | REDagent, powered by Claude, writes, runs and fixes mods with you in a chat inside the game. REDnode, REDcode and REDdeck each offer an MCP server, so Claude Code on your PC can read mod logs, see overlay windows, call the game, edit game files and manage your mods. | Working |
| Real-time hot-loading and live debuggingREDnode · REDcode | Change a mod and see it in the running game without a restart; hot reload works today. Next: breakpoints and evaluating code against the live game from VS Code's debugger. | In progress |
| You approve every changeREDagent · REDdeck | REDagent shows each file change as a diff and waits for Allow. Every change it makes, and every deploy REDdeck makes, has an Undo. | Working |
| Full VS Code and extension ecosystemREDcode · REDdeck | EDGE lives in VS Code, so you keep its editor, Git, themes, AI assistants and thousands of extensions, including the existing redscript tooling. | Working |
| WolvenKit compatibleREDcode · REDbridge | Opens and builds WolvenKit projects. Game files convert to JSON and back byte for byte, using WolvenKit's own engine. Move between tools freely. | Working |
| Game API built for agentsREDnode · REDagent | A typed API that can call any game function, generated from the game's own type system, with a published reference. REDagent looks functions up and calls the running game, asking you first before anything that could change it. | Working |
| Safe, undoable deploymentREDdeck | Mods deploy with a manifest of every file placed. One click undoes it. Conflicts are shown even inside mod archives, with who wins and why. | Working |
| Open source, community firstAll toolkits | MIT where we can, GPL-3.0 where WolvenKit requires it. EDGE works alongside RED4ext, Cyber Engine Tweaks, redscript, ArchiveXL and TweakXL. | Working |
EDGE is five open-source toolkits. Each works alone; together they cover the whole life of a mod.
REDagent
your modding agentREDcode
edit with your agentREDbridge
convert, packREDdeck
install, undoREDnode
live in game
An assistant inside Cyberpunk 2077 that writes, runs, checks and fixes REDnode mods with you, while you play. You talk to it in a chat window drawn over the game.

A Cyberpunk 2077 modding IDE built on VS Code. It brings WolvenKit's workflows into the editor, where your AI agent already works.

A mod manager that lives inside VS Code. One list of mods and four verbs: add, on/off, deploy, remove.

The engine room. REDbridge runs WolvenKit's proven C# libraries as a local service, so EDGE never has to reinvent the game's file formats.
redcode-mcp)
The runtime that puts mods in the game, and the one REDagent writes for. Script Cyberpunk 2077 in TypeScript and JavaScript with npm, and draw HTML apps on top of the game.
Bring your mod ideas.
Veterans and beginners alike: try the toolkits, tell us what's missing, and help shape EDGE.