EDGEMODDERS / ANYONE CAN MOD
Wiki / REDdeck

Settings and commands

Settings

Open VS Code’s settings (Ctrl+,) and search for reddeck. Most people never change any of these: REDdeck finds what it needs on its own.

Screenshot comingREDdeck in VS Code's settings
VS Code's Settings editor filtered to reddeck, showing the game path, library path and Nexus settings.
Setting Default What it does Change it when
reddeck.gamePath empty The Cyberpunk 2077 folder (the one with bin, archive and r6). Empty means find it through Steam, GOG or Epic on every start The game is somewhere those launchers can’t see. Pick the game folder… sets it for you
reddeck.libraryPath empty Where your mods are kept. Empty means %USERPROFILE%\REDdeck The game is on another drive. Put the library on the game’s drive so deploy can use hardlinks
reddeck.bridgePath empty Path to REDbridge.exe or its folder. Empty means the copy Get REDbridge fetched, else a REDbridge checkout next to REDdeck’s, else REDbridge on your PATH You build REDbridge yourself
reddeck.dotnetRoot empty The .NET location for the REDbridge process only. Empty means the per-user .NET 10 runtime, else whatever the PC has Rarely. See the warning below
reddeck.nexusCheckUpdatesOnStart on Asks Nexus once a day whether your mods have newer files. Needs a Nexus sign-in You don’t want daily update checks
reddeck.nexusClientId empty The sign-in id Nexus assigns to REDdeck. With it, sign-in happens in your browser and renews itself Only when told to in REDdeck’s release notes
reddeck.nexusApplication empty The application name for Nexus’s older sign-in, used when there’s no client id Only when told to in REDdeck’s release notes

Never set DOTNET_ROOT for your whole Windows account. Every .NET program then looks only there, and it breaks other tools, Vortex among them. If REDbridge needs a different .NET, use reddeck.dotnetRoot, which applies to REDbridge alone.

Commands

Open the command palette (Ctrl+Shift+P) and type REDdeck to see them all. Most are also buttons in the Mods view, the REDdeck page or a mod’s right-click menu.

Everyday

Command Does
Open REDdeck Opens the wide REDdeck page
Add mod Adds a mod from a zip, 7z, rar or folder
Deploy Makes the game folder match your list
Undo deploy Removes everything REDdeck deployed
Show pending changes Lists what the next deploy will do, and why
Show conflicts Opens the Conflicts page
Refresh Re-reads the library and the game folder

A single mod

Command Does
Details Opens the mod’s detail panel
Move up (wins conflicts), Move down Changes its place in the order
Switch version… Makes another version of the mod the active one
Open on Nexus Mods Opens its Nexus page
Reveal in File Explorer Opens its library folder
Add to Project Copies its files into the open REDcode project
Remove Deletes it from the library

Nexus Mods

Command Does
Nexus: sign in Signs in through the browser, or opens the API Access page
Nexus: set API key (paste, instead of signing in) Uses a personal API key instead
Nexus: sign out Removes the sign-in or key
Nexus: check for updates Checks now instead of waiting for the daily check
Nexus: add from a link Adds a mod from a pasted nxm:// link
Nexus: handle download links (nxm) Makes Mod manager download on Nexus send files to REDdeck
Nexus: stop handling download links Gives the links up

Setup and maintenance

Command Does
REDdeck: Set up… Lists every setup step, done or not, and brings hidden ones back
Pick the game folder… Chooses the game folder by hand
Get REDbridge Downloads REDbridge for conflicts inside archives
Update REDbridge Checks for and installs a newer REDbridge
Import from Vortex Copies Vortex’s mods into the library
Add from REDcode project Adds a project’s packed output as a mod
Save loadout, Load loadout Saves or applies a list of mods
Open library folder Opens the library in File Explorer
Show log Opens REDdeck’s log
REDdeck: Connect an assistant (MCP)… Sets up Claude Code or another assistant

Last reviewed 2026-10-13. Something wrong or missing? Tell us on Discord or open an issue.