EDGEMODDERS / ANYONE CAN MOD
Wiki / REDdeck

The Mods view and the REDdeck page

REDdeck shows your mods in two places. The Mods view in VS Code’s sidebar is the compact everyday list. The REDdeck page is a wide table in the editor area for bigger jobs: searching, filtering, sorting by size. Both show the same library, and a change in one appears in the other.

The Mods view

Screenshot comingThe Mods view
The sidebar list with the Frameworks group (and its game version line) above the Mods group, checkboxes, the status text after each name, and one mod expanded to show its folders and files.

The list has up to three groups:

Group Holds
Set up Steps still to do. Disappears when there are none. See Install and set up
Frameworks RED4ext, Cyber Engine Tweaks, redscript, ArchiveXL, TweakXL, Codeware, Audioware, input_loader and mod_settings. Pinned at the top because most mods need them. The header shows the game version, for example 3, 3 on · game 2.31. See Frameworks and game patches
Mods Everything else, in order. A mod higher in the list wins conflicts

A mod’s row

  • The checkbox turns the mod on or off. Nothing changes in the game until you deploy.
  • After the name: the version, how many other versions of the mod the library holds, its size, and its status.
  • Hover the row for the move-up and move-down buttons. Higher in the list wins a conflict.
  • Hover anything for a card with its size, dates, where it deploys and where it came from.
  • Expand a mod to see the folders it deploys into (such as archive/pc/mod or a CET mod folder) and the files in each. Click a file to open it in the editor.
  • Click the name to open the mod’s detail panel.
  • Right-click for everything else: Details, Open on Nexus Mods, Switch version, Reveal in File Explorer, Remove, and Add to Project when a REDcode project is open.

What the status means

Status Meaning What to do
deployed On, and its files are in the game Nothing
not deployed yet On, but you haven’t deployed since turning it on Deploy
off Off, and not in the game Nothing
off, still deployed You turned it off, but its files are still in the game Deploy to take them out
changed in game folder Something outside REDdeck changed one of its deployed files Deploy; REDdeck asks what to keep. See Deploying
changed, deploy again Its files in the game no longer match the library Deploy
update 1.2 available Nexus has a newer version Click it to update. See Nexus Mods
loses 3 archive files Another mod overrides 3 resources inside its archives Check Conflicts if that’s not what you want
overrides 2 archive files It overrides 2 resources inside another mod’s archives Usually intended

The view’s buttons

The title bar has Open REDdeck, Add mod, Deploy, Nexus: check for updates and Refresh. The ... menu holds the rest: Show conflicts, Show pending changes, Import from Vortex, Undo deploy, Nexus sign in, Nexus: add from a link, Add from REDcode project, Get REDbridge, Pick the game folder, Open library folder, Show log, Save loadout and Load loadout.

The detail panel

Click a mod’s name for its detail panel, which opens in the editor area.

Screenshot comingA mod's detail panel
The detail panel for one mod: its version and source, the files it deploys with their sizes per folder, its conflicts by file path and inside archives, and the action buttons.

It shows the files the mod deploys and their sizes, folder by folder, and its conflicts, both by file path and inside archives. Its buttons turn the mod on, move it, open its folder, open it on Nexus, update it and remove it.

The REDdeck page

Open REDdeck, the first button in the view’s title bar, opens the wide table.

Screenshot comingThe REDdeck page
The full-width REDdeck table with search, the facet chips (On, Off, Needs deploy, Conflicts, Update available) and their counts, the toolbar, and the footer with disk use and the running REDbridge.
Part What it does
Columns On/off, name, version, kinds, size, status, and a ... menu per row
Search Matches name, version, kind and status
Facet chips Narrow the list to On, Off, Deployed, Not deployed, Needs deploy, Changed in game folder, Conflicts or Update available. Each shows its count
Largest first Sorts every mod by size, across both groups
The version cell A dropdown when the library holds several versions of a mod, or Nexus has a newer one. Pick a version to switch to it, or Get x.y from Nexus
Status links When a deploy is waiting for a mod, its status opens the list of files the next deploy will add, replace, put back or remove for it, and why
Toolbar Add mod, Check updates (or Nexus sign in), Conflicts with a count, Undo deploy, the number of changes waiting, and Deploy
Footer The library folder and whether deploy uses hardlinks or copies, the last deploy, disk use, and which REDbridge is running

The page remembers your search and filters.

Kinds

Each mod shows kind chips that say what’s inside it. A mod can be several kinds at once: a vehicle mod might be archive, reds, cet and tweak together. Reading the chips is a quick way to learn how Cyberpunk mods are built.

Kind What’s inside
archive .archive files: models, textures, sounds and other game resources
xl ArchiveXL files that add new things rather than replace them
reds redscript scripts
tweak TweakXL files that change the game’s database of items and stats
cet A Cyber Engine Tweaks Lua mod
red4ext A native RED4ext plugin
redmod A package in CD PROJEKT RED’s own REDmod format
audioware, input, config, asi Sound packs, key bindings, settings overrides, ASI plugins
framework One of the frameworks other mods build on

The status bar

The status bar at the bottom of VS Code shows REDdeck in one line: how many mods are on, whether a deploy is waiting, or that the game wasn’t found. Click it to deploy, or to pick the game folder.

Last reviewed 2026-10-13. Something wrong or missing? Tell us on Discord or open an issue.